Tuesday, August 19, 2008

I've Got a Huge Pipe

Ahhhhh...the joy of new inspiration. Nothing makes a PC gamer's poky bits go all atwitter like a giant pipe and new hardware...and this week I find myself in the possession of both. The new pipe (encrusted with giant purple veins, much like The Swollen Glans, my favorite COH toon ever)...

...is courtesy of Comcast Blast!, and it sings 25Mbps sweet nothings into my ear.

The hardware is courtesy of me. And NewEgg. And Fry's. And Central Computer. Maybe a little Best Buy in desperation. And I can't forget Steve at SFF Store. Oh, and even MotherboardPro (though the Mobo they sent me was defective, they were super awesome). It's an upgrade to a small form factor delight that I built over a year ago using the Silverstone SG01e case. Now it's got all the goodies (Core2Duo E8600, Asus P5E-VM HDMI mobo, Diamond Radeon HD 4870 X2, 4G of Geil RAM, Zalman CNPS 8000 CPU cooler, Western Digital Velociraptor 300G 10K RPM HD, and some other stuff). I'd post pictures of all the components, the build process, and the final package, but that would be gratuitous, no? I don't want to come off as a braggart.

So here I am with the biggest pipe available to the common man (SHUT THE FUCK UP FiOS and U-verse CUSTOMERS) and the most bleeding edge tiny PC I've ever built...but what to do with them?

Inspired by the University of Texas at Austin's MMO history preservation project, I decided that the only logical thing to do was download and install every MMO I've ever put a significant amount of time into. Simultaneously. Except for AutoAssualt, which has the dubious distinction of "fastest MMO plug ever pulled".

And they're all organized nicely on my toolbar, by publisher no less...the full list, in somewhat chronological order:
-Planetside
-Star Wars Galaxies
-Everquest II
-Saga of Ryzom
-EVE Online
-Guild Wars
-City of Heroes/City of Villians
-World of Warcraft
-Dungeons and Dragons Online
-Lord of the Rings Online
-Vanguard
-Pirates of the Burning Sea
-Age of Conan
-Warhammer Online

Holy crap. The next question I'm going to have to ask myself once all this shit is downloaded is...what the fuck am I going to do with it? In case you're actually a developer and wondering how this post will help you...I don't know. But do the math on that list for me please. We'll just call it $50x14 (some games were cheaper, but some have expansions). That's $700. Now subscription fees. I'm not going to even speculate on that, because I have a bad habit of forgetting to cancel (YOU LOVE ME FOR IT), but it's a lot. I'm your target. What will my memory of these games be, sometimes years since the last time I played? Isn't that what you develop for...to make an impact on my brain (and my wallet)?

What is their legacy? Stay tuned...

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Monday, August 4, 2008

An Antithesis: The Joy of Griefing

This is a somewhat pro-griefer argument. I thought I'd do an article acting as the antithesis to one of Krib's Five, for the lulz. ;-P

Regardless of whether you love 'em or hate 'em, I submit that griefers are a necessity to our gaming experience. Why? Things would be pretty dull without em.

Griefing has a love-hate relationship with the gamer. It is funny to some, and horrid to others. It's also relative, as most gamers probably have a personal criteria for what griefing is. Some see corpse camping as the consequence of not being careful, while others think such activities are a crime against humanity.

That being said, I would argue that the social dynamic between the griefer and the afflicted party are part of what makes things interesting and fun for an MMO in the big picture. In the short term, most of us think of griefing as an inconvenience, but in my opinion, it's all a part of the journey.

What if there were no griefers in our MMOs? I think many people would get bored because of the lack of player tension. I should specify that tension and conflict are the important undertones that griefers can provide.

When I look back to my SWG days on Bria, the Imperials were seen as the big bad wolf: the griefer faction of SWG. Guilds like LFD and FoE made their reputations on being assholes. FoE had their city take-over antics, and LFD bested most Rebel PVP groups in battles, and just by plainly not playing nice.

Hell, I remember there was a huge uproar and debate over 'video game rape' because two imperials and a coerced bantha were 'raping' a corpse in a cloner.


However, the Rebel faction would eventually bend their e-morals by doing meanie things like destroying turrets through exploiting turret range, by destroying a city, or by engaging in good old-fashioned corpse camping themselves.

In retrospect, it all added up into engaging drama. And it contributed to the creation of a strong and entertaining player community. Not to mention: some of it was really fucking funny.

Now, you might be thinking that I gotta be a griefer if I'm defending such a terrible class of gamer. Well, I guess you could say I am.

I've never really been a full-time griefer, but I've engaged in griefing now and again. Why? Because it's funny. It's funny especially if you get a response like this from people.

This goes back to a point Krib makes, which is essentially: don't feed the trolls. If you give them responses like the gem above, then griefing will always exist. And there's something to be said about those people too: the kind who take in-game drama, items, or actions too seriously, and who forget it's just a video game.

I grief because I take joy in poking fun at people who take gaming far too seriously. It's all a joke! Everything anybody ever valued or struggled for...it's all a monstrous, demented gag! So why can't you see the funny side? (Brownie points for those who know the reference.)

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